I
have
made
non-commercial
Mods,
Maps,
and
Missions
using several popular SDKs. Among them are Aroura for Bioware's
"Never Winter Nights". Source and Hammer for "Halflife 2",
Forge for "Halo 3", G.E.C.K. for "Fallout 3", and the "City of Heroes"
Mission
Architect.
I also wrote and
level-designed the "Neverwinter Nights" module
"Buggery", a 15-minute, humorous adventure set in a village overrun by
a swarm of giant insects. Unravel the mysteries and intrigues of the
village of Omala, and choose whether or not to save the town. You
will need
a copy of Neverwinter Nights to play this. Available HERE.

Back when it was still a hot game, I designed a series of custom
gametypes and maps for Halo 3. They can
be seen HERE,
and
played
if
you
have
a
copy of Halo 3 and a Bungie.com account.

I am currently writing and coding a new game using the Renpy Visual
Novel
engine. Demo coming soon!

I
have
rudimentary
skills
with
the
Source
Engine and Hammer
Editor for "Half Life 2", and "Left 4 Dead". Samples are
available by request.

I
have
also
begun
to
expeeriment
with
the Fallout software
development kit G.E.C.K. Samples are
available by request.