I have made non-commercial Mods,  Maps, and Missions  using several popular SDKs.  Among them are Aroura for Bioware's "Never Winter Nights".   Source and Hammer for "Halflife 2", Forge for "Halo 3", G.E.C.K. for "Fallout 3", and the "City of Heroes" Mission Architect.



I wrote several missions using the City of Heroes Architect. They can be played by accessing the Architect (Requires a City of Heroes account). They include "Ivan and the Thirteen Princesses", "Justice Sandwich" and Verminator's Fancy Plans.




I also wrote and level-designed the "Neverwinter Nights" module "Buggery", a 15-minute, humorous adventure set in a village overrun by a swarm of giant insects. Unravel the mysteries and intrigues of the village of Omala, and choose whether or not to save the town.  You will need a copy of Neverwinter Nights to play this.  Available HERE.





Back when it was still a hot game, I designed a series of custom gametypes and maps for Halo 3. They can be seen HERE, and played if you have a copy of Halo 3 and a Bungie.com account.









I am currently writing and coding a new game using the Renpy Visual Novel engine.  Demo coming soon!










I have rudimentary skills with the Source Engine and Hammer Editor for "Half Life 2", and "Left 4 Dead".  Samples are available by request.








I have also begun to expeeriment with the Fallout software development kit G.E.C.K.  Samples are available by request.